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Master of monsters psp
Master of monsters psp





It’s just digging holes from morning to evening to house monsters who don’t even appreciate your efforts. Is this really what the whole game is about? I paused to do a little research and dammit, I was right. My reward was the ability to go down to a new floor which was even bigger and more yawn-inspiring than the first. Once I’d gotten enough monsters to move in, a boss showed up and I beat it. I managed to finish the first floor of the dungeon before giving up. Fight some more enemies, dig, some more holes, go home and repeat the whole process all over again. This may be a weapon, a food item, or some other random junk that a townsperson may or may not be looking for. You have to group them together in twos or threes using dungeon design, take them all out, and then the last one will drop an item. Also fighting enemies one-on-one will rarely produce item drops. You either whack them to death slowly and methodically, or you use a magic bomb to wipe them out. Next day, do the same, except you now have to fight the ungrateful monsters who moved into the rooms you so nicely prepared for them.Įach battle will play out the same as well. Do until you run out of HP, go home, eat and sleep. You put beds and fields and rooms in the dungeon so the monsters will move in.

master of monsters psp

In the morning, you wake up, go to the dungeon, dig some holes. Unfortunately, dull doesn’t even begin to describe it. Well, I can’t say I was excited by the premise to begin with, but if the gameplay had been the least bit interesting, maybe I’d be making a completely different kind of post. Your local mayor appoints you dungeon digger and asks you to turn the local caves into a dungeon as a tourist attraction.

master of monsters psp

In Master of the Monster Lair, you play a jobless teen who finds a magical shovel that can be used to dig dungeons.







Master of monsters psp